Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TypeManager.DefaultBufferCapacityNumerator

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public static int DefaultBufferCapacityNumerator;

Description

BufferCapacity is by default calculated as DefaultBufferCapacityNumerator / sizeof(BufferElementDataType) thus for a 1 byte component, the maximum number of elements possible to be stored in chunk memory before the buffer is allocated separately from chunk data, is DefaultBufferCapacityNumerator elements. For a 2 byte sized component, (DefaultBufferCapacityNumerator / 2) elements can be stored, etc...