Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TransformRef.GetWorldPositionAndRotation

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Declaration

public void GetWorldPositionAndRotation(out float3 position, out quaternion rotation);

Parameters

Parameter Description
position The world-space position will be stored here
rotation The world-space rotation will be stored here

Description

Gets the world-space position and rotation.

This operation is significantly more expensive than the local-space equivalent. Its execution time is proporitional to the depth of this object in its transform hierarchy. Only use it when the call site specifically needs world-space transform data for objects that may be in a hierarchy.

The world-space scale can only be computed approximately in the general case; see GetWorldLossyScale.

Additional resources: [[GetLocalPositionAndRotation(float3, quaternion)]]