Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TemporaryBakingTypeAttribute

class in Unity.Entities

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Description

Attribute that indicates that the component should be removed at the end of each baking iteration.

Components decorated with the [TemporaryBakingType] attribute are stripped after each baking iteration, so you can use them in baking systems to identify entities that a baker has modified during the current baking iteration.

Components with the [TemporaryBakingType] attribute are not exported in the runtime data.

Additional resources: BakingTypeAttribute