Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

IRateManager

interface in Unity.Entities

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Description

Interface to define custom behaviors for controlling when a ComponentSystemGroup should update, and what timestep should be visible to the systems in that group. This allows the implementation of Unity's traditional MonoBehaviour "FixedUpdate()" semantics within DOTS, as well as more advanced/flexible update schemes.

Properties

Property Description
Timestep The timestep since the previous group update (in seconds).

Public Methods

Method Description
ShouldGroupUpdate Determines whether a system group should proceed with its update, and also how many times it should update per frame.