Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityQuery.ToEntityArray

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Declaration

public NativeArray<Entity> ToEntityArray(AllocatorHandle allocator);

Parameters

Parameter Description
allocator The type of memory to allocate.

Returns

NativeArray<Entity> An array containing all the entities selected by the EntityQuery.

Description

Creates a NativeArray containing the selected entities.

This function is provided to handle cases that require a single linear indexable array of entities which match a query. If your goal is to iterate over entities to perform a per-entity operation, consider using IJobEntity or idiomatic foreach to iterate over the entities directly in their chunks, instead of creating a temporary copy.

This version of the function blocks on all registered jobs against the relevant query components. For a non-blocking variant, see EntityQuery.ToEntityListAsync.