| Parameter | Description |
|---|---|
| entity | The Entity object of the entity to name. |
| name | The name to assign. See remarks for caveats. |
Sets the name of an entity.
Note that any System.String names will implicitly cast to FixedString64Bytes.
This conversion will throw, rather than truncate, if over capacity (61 characters).
Thus, ensure your names fit, or manually truncate them first (via FixedStringMethods.CopyFromTruncated).
However, GameObjects converted to entities (via Baking) will have long names silently truncated.
For performance, entity names only exist when running in the Unity Editor.