Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.SetChunkComponentData

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Declaration

public void SetChunkComponentData(ArchetypeChunk chunk, T componentValue);

Parameters

Parameter Description
chunk The chunk to modify.
componentValue The component data to set.

Description

Sets the value of a chunk component.

A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.