Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.RemoveChunkComponentData

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Declaration

public void RemoveChunkComponentData(EntityQuery entityQuery);

Parameters

Parameter Description
entityQuery The EntityQuery identifying the chunks to modify.

Description

Removes a chunk component from the chunks identified by an EntityQuery.

A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.

Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before removing the component. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.