Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.RemoveChunkComponent

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Declaration

public bool RemoveChunkComponent(Entity entity);

Parameters

Parameter Description
entity The entity.

Returns

bool False if the entity did not have the component.

Description

Removes a chunk component from the specified entity.

A chunk component is common to all entities in a chunk. Removing the chunk component from an entity changes that entity's archetype and results in the entity being moved to a different chunk (that does not have the removed component).

Important: This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before removing the component. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.