Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.GetEntityTypeHandle

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Declaration

public EntityTypeHandle GetEntityTypeHandle();

Returns

EntityTypeHandle The run-time type information of the Entity component.

Description

Gets the dynamic type object required to access the Entity component of a chunk.

All chunks have an implicit Entity component referring to the entities in that chunk.

To access any component stored in a chunk, you must have the type registry information for the component. This function provides that information for the implicit Entity component. Use the returned ComponentTypeHandle<T0> object with the functions of an ArchetypeChunk object to access the component values.