Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.GetDynamicSharedComponentTypeHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public DynamicSharedComponentTypeHandle GetDynamicSharedComponentTypeHandle(ComponentType componentType);

Parameters

Parameter Description
componentType The component type to get access to.

Returns

DynamicSharedComponentTypeHandle The run-time type information of the shared component.

Description

Gets the dynamic type object required to access a shared component of the given type.

To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information for shared components. Use the returned DynamicSharedComponentTypeHandle object with the functions of an ArchetypeChunk object to get information about the components in that chunk and to access the component values.