Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.GetComponentTypeHandle

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Declaration

public ComponentTypeHandle<T> GetComponentTypeHandle(bool isReadOnly);

Parameters

Parameter Description
isReadOnly Specify whether the access to the component through this object is read only or read and write.

Returns

ComponentTypeHandle<T> The run-time type information of the component.

Description

Gets the dynamic type object required to access a chunk component of type T.

To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information. Use the returned ComponentTypeHandle<T0> object with the functions of an ArchetypeChunk object to get information about the components in that chunk and to access the component values.