Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.EntityManagerDebug.CheckInternalConsistency

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Declaration

public void CheckInternalConsistency();

Description

Several checks to ensure that the Unity.Entities.EntityComponentStore has all references that are expected at this time as well as the expected number of entities.

These checks can not safely run while any jobs are running against this EntityManager's World. The caller should consider calling CompleteAllTrackedJobs() first to enforce this constraint.