Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityCommandBuffer.SetBuffer

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Declaration

public DynamicBuffer<T> SetBuffer(Entity e);

Parameters

Parameter Description
e The entity to set the dynamic buffer on.

Returns

DynamicBuffer<T> The DynamicBuffer<T0> that will be set when the command plays back.

Description

Records a command to set a dynamic buffer on an entity.

At playback this command throws an error if the entity is destroyed before playback, or if the entity doesn't have a DynamicBuffer<T0> component that stores elements of type T.