Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityCommandBuffer.ParallelWriter.AppendToBuffer

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Declaration

public void AppendToBuffer(int sortKey, Entity e, T element);

Parameters

Parameter Description
sortKey A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.
e The entity to which the dynamic buffer belongs.
element The new element to add to the DynamicBuffer<T0> component.

Description

Records a command to append a single element to the end of a dynamic buffer component.

At playback, this command throws an error if this entity is destroyed before playback, or if the entity doesn't have a DynamicBuffer<T0> component storing elements of type T.