Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityCommandBuffer.ParallelWriter.AddBuffer

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Declaration

public DynamicBuffer<T> AddBuffer(int sortKey, Entity e);

Parameters

Parameter Description
sortKey A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.
e The entity to add the dynamic buffer to.

Returns

DynamicBuffer<T> The DynamicBuffer<T0> that will be added when the command plays back.

Description

Records a command to add a dynamic buffer to an entity.

At playback, if the entity already has this type of dynamic buffer, this method sets the dynamic buffer contents. If the entity doesn't have a DynamicBuffer<T0> component that stores elements of type T, then this method adds a DynamicBuffer component with the provided contents. If the entity is destroyed before playback, an error is thrown.