Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityCommandBuffer.PLAYBACK_WITH_TRACE

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool PLAYBACK_WITH_TRACE;

Description

A static field for logging details during EntityCommandBuffer playback. When set to true, each EntityCommandBuffer will log its commands as they are processed during playback.