Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

DynamicBuffer<T0>.TrimExcess

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Declaration

public void TrimExcess();

Description

Removes any excess capacity in the buffer.

Sets the buffer capacity to the current length. If the buffer memory size changes, the current contents of the buffer are copied to a new block of memory and the old memory is freed. If the buffer now fits in the space in the chunk reserved with InternalBufferCapacityAttribute, then the buffer contents are moved to the chunk.