Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

DynamicBuffer<T0>.Reinterpret

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Declaration

public DynamicBuffer<U> Reinterpret();

Returns

DynamicBuffer<U> A dynamic buffer of the reinterpreted type.

Description

Returns a dynamic buffer of a different type, pointing to the same buffer memory.

No memory modification occurs. The reinterpreted type must be the same size in memory as the original type.