Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

CreateBeforeAttribute

class in Unity.Entities

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Description

Apply to a system to specify a creation ordering constraint with another system in the same ComponentSystemGroup.

Create before or after a system constrains the creation order of these systems when initializing a default world. System destruction order is defined as the reverse of creation order.

Properties

Property Description
SystemType The type of the target system, which the tagged system must be created before.

Constructors

Constructor Description
CreateBeforeAttribute Specify a system which the tagged system must be created before.