Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ComponentSystemBase.Enabled

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public bool Enabled;

Description

Controls whether this system executes when its OnUpdate function is called.

The Enabled property is intended for debugging so that you can easily turn on and off systems from the Entity Debugger window. A system with Enabled set to false will not update, even if its ComponentSystemBase.ShouldRunSystem function returns true.