| Parameter | Description |
|---|---|
| entity | The entity. |
T An IComponentData type.
Gets the IComponentData instance of type T for the specified entity.
Normally, you cannot write to components accessed using a ComponentLookup instance
in a parallel Job. This restriction is in place because multiple threads could write to the same component,
leading to a race condition and nondeterministic results. However, when you are certain that your algorithm
cannot write to the same component from different threads, you can manually disable this safety check
by putting the [NativeDisableParallelForRestriction] attribute on the ComponentLookup field in the Job.
[NativeDisableParallelForRestrictionAttribute]: https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeDisableParallelForRestrictionAttribute.html
| Parameter | Description |
|---|---|
| system | The system handle. |
T An IComponentData type.
Gets the IComponentData instance of type T for the specified system's associated entity.
Normally, you cannot write to components accessed using a ComponentDataFromEntity instance
in a parallel Job. This restriction is in place because multiple threads could write to the same component,
leading to a race condition and nondeterministic results. However, when you are certain that your algorithm
cannot write to the same component from different threads, you can manually disable this safety check
by putting the [NativeDisableParallelForRestriction] attribute on the ComponentDataFromEntity field in the Job.
[NativeDisableParallelForRestrictionAttribute]: https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeDisableParallelForRestrictionAttribute.html