Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

BufferLookup<T0>.HasBuffer

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Declaration

public bool HasBuffer(Entity entity);

Parameters

Parameter Description
entity The entity.

Returns

bool True if the entity has a buffer component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed.

Description

Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.


Declaration

public bool HasBuffer(Entity entity, out bool entityExists);

Parameters

Parameter Description
entity The entity.
entityExists Denotes whether the given entity exists. Use to distinguish entity non-existence from buffer non-existence.

Returns

bool True if the entity has a buffer component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed.

Description

Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.