Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

BlobBuilder.ConstructRoot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ref T ConstructRoot();

Returns

T A reference to the blob data under construction.

Description

Creates the top-level fields of a single blob asset.

This function allocates memory for the top-level fields of a blob asset and returns a reference to it. Use this root reference to initialize field values and to allocate memory for arrays and structs.