Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ArchetypeChunk.GetUntypedBufferAccessorReinterpret

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Declaration

public BufferAccessor<T> GetUntypedBufferAccessorReinterpret(ref DynamicComponentTypeHandle typeHandle, int expectedElementTypeSize);

Parameters

Parameter Description
typeHandle Buffer type handle for the target component type
expectedElementTypeSize The expected size (in bytes) of the target buffer component type. It is an error to pass a size that does not match the target type's actual size.

Returns

BufferAccessor<T> A BufferAccessor<T0> which aliases the chunk's component value array for type T.

Description

Construct a typed BufferAccessor view of a chunk's buffer component data from an untyped component handle.