Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ArchetypeChunk.GetDynamicComponentDataArrayReinterpret

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Declaration

public NativeArray<T> GetDynamicComponentDataArrayReinterpret(ref DynamicComponentTypeHandle typeHandle, int expectedTypeSize);

Parameters

Parameter Description
typeHandle Type handle for the target component type
expectedTypeSize The expected size (in bytes) of the target component type. It is an error to pass a size that does not match the target type's actual size.

Returns

NativeArray<T> A NativeArray which aliases the chunk's component value array for type T. The array does not own this data, and does not need to be disposed when it goes out of scope.

Description

Construct a NativeArray view of a chunk's component data.