Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

IExternalCodeEditor.SyncIfNeeded

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Declaration

public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles);

Parameters

Parameter Description
addedFiles The files added through the Unity Editor.
deletedFiles The files deleted through the Unity Editor.
movedFiles The new locations of files that were moved.
movedFromFiles The original locations of the files in movedFiles, in the same order.
importedFiles The files that were imported without being added through the Unity Editor.

Description

Parses the new and changed assets for the selected external code editor.