Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

DynamicDataPersistence

enumeration

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Description

Options to specify whether the glyphs and atlas textures that a dynamic font asset generates in the Editor are stored in the asset.

Properties

Property Description
SessionOnlyGlyphs generated in the Editor stay in memory until the Editor closes. The asset file is not modified and builds start with an empty atlas.
PersistentGlyphs generated in the Editor are saved into the asset file and shipped in builds.