Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TerrainData.GetSupportedLayers

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Declaration

public int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight);

Parameters

Parameter Description
xBase First x index of the area to query.
yBase First y index of the area to query.
totalWidth The width of the area to query, along the Terrain's x axis.
totalHeight The height of the area to query, along the Terrain's z axis.

Returns

int[] An array of the supported detail layer indices in the area.

Description

Gets an array of all supported detail layer indices in the area.

The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.


Declaration

public int[] GetSupportedLayers(Vector2Int positionBase, Vector2Int size);

Parameters

Parameter Description
positionBase The first index of the area to query.
size The size of the area to query.

Returns

int[] An array of the supported detail layer indices in the area.

Description

Gets an array of all supported detail layer indices in the area.

The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.