| Parameter | Description |
|---|---|
| worldPosition | The position, in world space, to sample the height at. |
float The height of the terrain at the given position, in world space units.
Samples the height at the given position defined in world space, relative to the Terrain space.
This method automatically clamps the world position to the Terrain boundaries.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void LateUpdate() { Vector3 pos = transform.position; pos.y = Terrain.activeTerrain.SampleHeight(transform.position); transform.position = pos; } }