Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

MaterialPropertyDrawer.OnGUI

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Declaration

public void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor);

Parameters

Parameter Description
position Rectangle on the screen to use for the property GUI.
prop The MaterialProperty to make the custom GUI for.
label The label of this property.
editor Current material editor.

Description

Override this method to make your own GUI for the property.


Declaration

public void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor);

Parameters

Parameter Description
position Rectangle on the screen to use for the property GUI.
prop The MaterialProperty to make the custom GUI for.
label The label of this property, as a GUIContent.
editor Current material editor.

Description

Draws a custom GUI for the property with a label that can include a tooltip and an icon.

Override this overload to use the full label content, including its tooltip and icon. By default, it passes only the label text to the overload that takes a string label. If you override neither overload, the drawer shows "No GUI Implemented".