Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

MaterialEditor.FloatProperty

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Declaration

public float FloatProperty(MaterialProperty prop, string label);

Parameters

Parameter Description
prop The material property to edit.
label The label to show for the property.

Returns

float The value of the property, which might have changed if the user interacted with the control.

Description

Draws a field for a float shader property, using automatic layout.

Use this method in a custom material editor to draw a field for a float shader property. This overload uses automatic layout. To set the position and size of the control, use the overload that takes a Rect.


Declaration

public float FloatProperty(Rect position, MaterialProperty prop, string label);

Parameters

Parameter Description
position The position and size of the control.
prop The material property to edit.
label The label to show for the property.

Returns

float The value of the property, which might have changed if the user interacted with the control.

Description

Draws a field for a float shader property at a specified position.

Use this method in a custom material editor to draw a field for a float shader property. This overload draws the control at position. To use automatic layout, use the overload without a Rect.


Obsolete Use FloatProperty with MaterialProperty instead.

Declaration

public float FloatProperty(string propertyName, string label);

Parameters

Parameter Description
propertyName The name of the shader property.
label Label for the property.

Returns

float The value of the property, which might have been changed by the user interacting with the control.

Description

Draw a property field for a float shader property, specified by name.

This overload is obsolete. Use MaterialEditor.FloatProperty(MaterialProperty,string) instead.