Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EditorSettings.unloadUnusedAssetsOnSceneLoad

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public static bool unloadUnusedAssetsOnSceneLoad;

Description

Unloads unused assets after loading a scene in single mode in the Editor or exiting Prefab Mode. Disabling this can improve performance if you do not rely on assets being unloaded at that time.