Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

BuildPipeline.GetHashForAssetBundle

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Declaration

public static bool GetHashForAssetBundle(string targetPath, out Hash128 hash);

Parameters

Parameter Description
targetPath The path to the asset bundle.
hash The resulting hash of the asset bundle.

Returns

bool True if the method successfully reads the manifest file and extracts the hash value. Otherwise, false.

Description

Extract the hash for the given AssetBundle.