Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

BuildPipeline.isBuildingPlayer

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public static bool isBuildingPlayer;

Description

Checks whether Unity is actively building a Player or a content build.

This returns true during Player builds (BuildPipeline.BuildPlayer), content directory builds (BuildPipeline.BuildContentDirectory), and AssetBundle builds (BuildPipeline.BuildAssetBundles). Use it to check the context inside script code that might be triggered during a build, for example when ExecuteAlways is used on a MonoBehaviour.