Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

AudioRenderer.Stop

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Declaration

public static bool Stop();

Returns

bool Returns true if the engine was recording when this method is called. Returns false if the engine wasn't recording, in which case Unity logs an error.

Description

Exits audio recording mode. After this audio output will be audible again.

This returns audio rendering to the audio thread, which AudioRenderer.Start moves onto the main thread.