Version: Unity 6.7 Beta (6000.7)
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XRDisplaySubsystem.XRRenderPass.skipFDMForFinalPasses

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public bool skipFDMForFinalPasses;

Description

When true, SRP-based foveated rendering is always skipped during the FinalBlit and UberPostProcess passes.

See the Foveated Rendering documentation in the OpenXR Plugin package for more information.