| Parameter | Description |
|---|---|
| fullScreenMode | The new FullScreenMode for the window. |
AsyncOperation An AsyncOperation that represents the asynchronous operation.
Sets the full-screen mode of the window.
The window keeps its current resolution, so only the mode changes. A window that becomes full-screen fills the display it is on. Use GameWindow.GetFullScreenMode to query the current value, or GameWindow.SetResolution to change the resolution and the mode together.
using UnityEngine; using UnityEngine.Windowing;
public class SetFullScreenModeExample : MonoBehaviour { void Start() { var window = GameWindow.Main; var op = window.SetFullScreenMode(FullScreenMode.FullScreenWindow);
op.completed += (AsyncOperation o) => { // Triggers when the full-screen mode change is complete Debug.Log($"Full-screen mode set to: {window.GetFullScreenMode()}"); }; } }