Multiplier for the WheelFrictionCurve.extremumValue and WheelFrictionCurve.asymptoteValue values (default 1).
Changes the stiffness of the friction. Setting this to zero
will completely disable all friction from the wheel.
Usually you modify stiffness to simulate various ground materials (e.g. lower the stiffness
when driving on grass).
Additional resources: WheelCollider.GetGroundHit
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WheelCollider wheel;
void Start() { wheel = GetComponent<WheelCollider>(); }
// When attached to the WheelCollider, modifies tire friction based on // static friction of the ground material. void FixedUpdate() { WheelHit hit; if (wheel.GetGroundHit(out hit)) { WheelFrictionCurve fFriction = wheel.forwardFriction; fFriction.stiffness = hit.collider.material.staticFriction; wheel.forwardFriction = fFriction; WheelFrictionCurve sFriction = wheel.sidewaysFriction; sFriction.stiffness = hit.collider.material.staticFriction; wheel.sidewaysFriction = sFriction; } } }