| Parameter | Description |
|---|---|
| geoms | The list of tessellated Geometry instances |
| gradientResolution | The maximum size of the texture holding gradient data |
VectorImage A new VectorImage containing the provided geometry. The VectorImage may have a texture if the geometry has any texture and/or gradients
Builds a sprite asset from a scene tessellation.
It is the caller's responsibility to destroy the returned VectorImage using Object.Destroy.
| Parameter | Description |
|---|---|
| sceneInfo | The SceneInfo to build the VectorImage from. |
VectorImage A VectorImage constructed from the vector scene definition.
Builds an antialiased VectorImage from a vector scene definition.
| Parameter | Description |
|---|---|
| sceneInfo | The SceneInfo to build the VectorImage from. |
| viewport | The viewport rectangle to preserve on the resulting VectorImage. The scene contents are positioned relative to the viewport origin, and the resulting UIElements.VectorImage._size matches the viewport size. Pass Rect.zero to compute the viewport from the scene contents. |
VectorImage A VectorImage constructed from the vector scene definition.
Builds an antialiased VectorImage from a vector scene definition, preserving the specified viewport.
The viewport determines the size and offset of the resulting VectorImage, but does not clip its content: geometry falling outside the viewport is still included in the vertex data. To clip the scene to the viewport, assign a SceneNode.Clipper to SVGParser.SceneInfo.Scene's Scene.Root before calling this method.