Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsWorldDefinition.eventGroupingAllowed

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public bool eventGroupingAllowed;

Description

Controls if contact and trigger begin/end events for shapes assigned a group are marked as being the first or last event between the two groups involved. This allows the many events produced between two groups of shapes to be reduced to a single begin and end, such as when treating multiple shapes as a single object. The marking is only calculated for shapes assigned a group and only when a begin or end event is produced, so the cost of leaving this enabled is minor. See PhysicsWorld.eventGroupingAllowed