Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

PhysicsWorld.TestOverlapShapeProxy

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Declaration

public bool TestOverlapShapeProxy(ShapeProxy shapeProxy, QueryFilter filter);

Parameters

Parameter Description
shapeProxy The shape proxy to use. This must be in world-space.
filter The filter to control the result returned.

Returns

bool If the query overlaps anything.

Description

Test if the provided shape proxy overlaps any shapes.


Declaration

public bool TestOverlapShapeProxy(ShapeProxy shapeProxy, Vector2 origin, QueryFilter filter);

Parameters

Parameter Description
shapeProxy The shape proxy to use. This must be in local-space, relative to origin.
origin The point, in world space, that the shape proxy is defined relative to. This lets the proxy be authored in a local frame instead of being translated into world space before the query.
filter The filter to control the result returned.

Returns

bool If the query overlaps anything.

Description

Test if the provided shape proxy overlaps any shapes.


Declaration

public bool TestOverlapShapeProxy(ReadOnlySpan<ShapeProxy> shapeProxies, QueryFilter filter);

Parameters

Parameter Description
shapeProxies The shape proxy to use. This must be in world-space.
filter The filter to control the result returned.

Returns

bool If the query overlaps anything.

Description

Test if the provided shape proxies overlaps any shapes.


Declaration

public bool TestOverlapShapeProxy(ReadOnlySpan<ShapeProxy> shapeProxies, Vector2 origin, QueryFilter filter);

Parameters

Parameter Description
shapeProxies The shape proxy to use. These must be in local-space, relative to origin.
origin The point, in world space, that the shape proxies are defined relative to. This lets the proxies be authored in a local frame instead of being translated into world space before the query.
filter The filter to control the result returned.

Returns

bool If the query overlaps anything.

Description

Test if the provided shape proxies overlaps any shapes.