Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsWorld.SendContactCallbacks

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Declaration

public void SendContactCallbacks();

Description

Send all current PhysicsWorld.contactBeginEvents and PhysicsWorld.contactEndEvents where either of the PhysicsShape involved are valid (see PhysicsShape.isValid) and have a callback target assigned (see PhysicsShape.callbackTarget). Only callback targets that implement IContactCallback will be called. This is called automatically every simulation step. This must be called on the main thread.