Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsWorld.GetOwnedTransforms

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Declaration

public TransformAccessArray GetOwnedTransforms();

Returns

TransformAccessArray The owned transform results as a TransformAccessArray. This must be disposed of after use otherwise leaks will occur.

Description

Get the Transform that owns each PhysicsBody, PhysicsShape and PhysicsJoint in this world. Only owners that are a Component contribute a Transform, and each Transform is included only once. This must be called from the main thread.