Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsWorld.ApplySnapshot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool ApplySnapshot(Snapshot snapshot);

Parameters

Parameter Description
snapshot A snapshot produced by PhysicsWorld.CreateSnapshot on a compatible world.

Returns

bool Whether the world was restored. Returns false if the snapshot or world is invalid, or the image is rejected.

Description

Restore this world to the state captured in , in place. The world keeps the same handles, so any PhysicsBody, PhysicsShape and PhysicsJoint you already hold remain valid.