Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

PhysicsWorld.preContactCallbacks

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool preContactCallbacks;

Description

Controls if pre-contact and pre-continuous callbacks will be called. This only applies to Dynamic bodies and is ignored for triggers. These are relatively expensive so disabling them can provide a significant performance benefit.

A shape only produces these callbacks if its own PhysicsShape.preContactCallbacks is also set. The deprecated Unity.U2D.Physics.PhysicsCallbacks.IPreSolveCallback is also driven by this switch, for targets that only implement it.