Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsWorld.minPolygonEdgeLength

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public static float minPolygonEdgeLength;

Description

Get the minimum length of an edge in a polygon built from arbitrary vertices. Two vertices closer together than this are welded into one when the polygon is built. This value is 4.0f * PhysicsWorld.linearSlop.