Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

PhysicsWorld.minPolygonCollinearDistance

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public static float minPolygonCollinearDistance;

Description

Get the minimum perpendicular distance a vertex must be from the line through its neighbors in a polygon built from arbitrary vertices. A vertex closer than this is treated as collinear and removed when the polygon is built. This value is 2.0f * PhysicsWorld.linearSlop.