| Parameter | Description |
|---|---|
| angle | The 2D angle to transform in radians. |
| reference | The 3D rotation used as a reference. |
| transformPlane | The transform plane to use. |
| transformPlaneCustom | The custom transform plane (if required). |
Quaternion The transformed rotation.
Transform a 2D angle into a 3D rotation using the selected transform plane and the custom transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.
| Parameter | Description |
|---|---|
| angle | The 2D angle to transform in radians. |
| reference | The 3D rotation used as a reference. |
| transformPlane | The transform plane to use. |
Quaternion The transformed rotation.
Transform a 2D angle into a 3D rotation using the selected transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.
| Parameter | Description |
|---|---|
| angle | The 2D angle to transform in radians. |
| reference | The Transform whose world rotation is used as a reference. |
| world | The world whose transform plane is used. |
Quaternion The transformed rotation.
Transform a 2D angle into a 3D rotation using the specified world's transform plane, keeping the rotation off the plane from a Transform (Slow).
| Parameter | Description |
|---|---|
| angle | The 2D angle to transform in radians. |
| reference | The 3D rotation used as a reference. |
| world | The world whose transform plane is used. |
Quaternion The transformed rotation.
Transform a 2D angle into a 3D rotation using the specified world's transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.