| Parameter | Description |
|---|---|
| transformFrom | The transform used as a reference to transform from. |
| transformTo | The transform used as a reference to transform to. |
| transformPlane | The transform plane to use. |
| transformPlaneCustom | The custom transform plane to use (if required). |
Matrix4x4 The calculated relative transformation matrix. Its in-plane axes are those of transformTo projected onto the plane, so its scale is not relative.
Get the relative transformation matrix between the two specified transform matrix using the specified transform plane to transform into 2D space i.e. XY position and Z rotation. The transform to transform from is reduced to its position on the plane and its rotation about the plane normal, the two values a physics body is built from, so its scale and any rotation off the plane do not affect the result. The transform to transform to is placed as it is seen on the plane, so geometry placed with the result lands where a renderer on that transform draws it.
| Parameter | Description |
|---|---|
| transformFrom | The transform used as a reference to transform from. |
| transformTo | The transform used as a reference to transform to. |
| world | The world whose transform plane is used. |
Matrix4x4 The calculated relative transformation matrix. Its scale is not relative and always uses the in-plane scale of transformTo.
Get the relative transformation matrix between the two specified transform matrix using the specified world's transform plane to transform into 2D space.